IrContent

D&D Character

March 21, 2008 · 7 Comments

dndrocker.jpg

OK, so this is a super-nerdy thing to do, but I can’t help it - I love these things. I only played D&D once and spent most of my time irritating the DM with my insistence that I be given a “Blasting Guitar of Power” that, when played skillfully, would destroy my enemies. Anyway, here’s my results from Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus :

I Am A: Lawful Neutral Human Cleric (5th Level)

Ability Scores:
Strength-12
Dexterity-13
Constitution-11
Intelligence-15
Wisdom-12
Charisma-14

Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron’s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity’s domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric’s Wisdom score should be high, since this determines the maximum spell level that he can cast.

Categories: Fun Stuff

7 responses so far ↓

  • Matt // March 21, 2008 at 11:19 pm

    I’m a Lawful Good Human Cleric (4th level)
    Ability Scores:
    Strength- 12
    Dexterity- 13
    Constitution- 14
    Intelligence- 14
    Wisdom- 16
    Charisma- 17
    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
    ________
    Ugh, I would hate playing D&D with a Lawful Good character- all your choices are pretty much made for you! I think I was 1 question away from being an elf.

  • Mike // March 22, 2008 at 7:42 am

    I too wanted to expose my true identity as an uberdork. Here is what I found.

    You Are A:

    Lawful Good Human Cleric (5th Level)

    Ability Scores:
    Strength- 14
    Dexterity- 12
    Constitution- 11
    Intelligence- 16
    Wisdom- 15
    Charisma- 14

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron’s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity’s domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric’s Wisdom score should be high, since this determines the maximum spell level that he can cast.

  • spicher // March 25, 2008 at 10:21 pm

    i’m glad you gave up D&D to be a punk rocker, like in the movie “SLC Punk.”

  • Doug Beaumont // March 26, 2008 at 9:27 pm

    Righteous.

  • darwin godwin // April 8, 2008 at 2:52 pm

    I loved to paint the the little metal pieces - although I never fully understood the dice.
    I had that “D&D is Evil” talk with my parents
    and then moved into the world of Space Marines
    with pyscokinetic battle axes that ripped flesh…
    Uh… now I’m a missionary in Spain. <

  • Mike M // May 19, 2008 at 12:02 pm

    Doug! Eric, the DM that night, had no choice but to give you the guitar, after an hour of begging. Totally funny. Remember we all sneaked out of the house later? :p

  • Doug Beaumont // May 19, 2008 at 9:23 pm

    Bird Nest??? Holy cow it’s been a while dude! I remember the truck ride that almost killed us all, is that the one you mean? Hahahaha. :)

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